Lastly, the Dranuur is a small fraction of the price of the Verne/Sui'Mor and has some unique strengths of its own-in particular, a better mastery package and innate raider flanking that make it a very capable exotic platform of its own. While the Dranuur isn't full-spec Temporal like its more touted rivals the Verne/Sui'Mor, the fact that it has some Temporal seating puts it above other scout ships. Scout ships, with their highly-flexible seating, are thus excellent platforms. Furthermore, having flexible bridge officer layouts that doesn't force Engineering or Tactical seating is highly preferable to maximize science and temporal abilities. In terms of ships capable of maximum exotic potential, on top of the standard entry-level requirements like a Commander Science seat and a secondary deflector, having Temporal seating is very important. This ship is the STO BETTER exotic leader and overall HSE leader and our first Exotic build to exceed 1 million DPS. It has very little consideration to tactical powers or abilities. That quickly led to me developing this character into EPG-centric play long before I was concerned with what career was 'optimal.' Out of the various styles of EPG build, this one is balanced between the Deteriorating Secondary Deflector, various anomaly powers (using Spore Infused Anomalies), and universal console actives. Like most players, I started flying energy builds, then tried my hand at projectiles before trying out EPG and I had a lot of fun with it. The updated design sported larger pylons, adjustments to the saucer and engineering hull, and a darker, more metallic material.The goal was this ship was to push my Exotic build capabilities as far as I possibly could. For the sequence showing the Enterprise being repaired, Eaves created a new version of the Enterprise that had some structural and material differences. Enterprise E survives a devastating battle with the Reman ship Scimitar and is undergoing a refit to repair the damage from the battle. The Legendary Miracle Worker Assault Cruiser includes a new visual variant: The Sovereign-class refit as envisioned by John Eaves for the final scene of Star Trek: Nemesis. New Visual Variant: Sovereign Refit (Post Nemesis) Each cloud of debrisĪnalyzed adds a stacking bonus to Shield Penetration which lasts until NEW: Transcranial Sensor Link (Account-Unlocked Starship Trait)ĭefeated enemies larger than frigates leave behind debris that can be analyzedīy advanced sensors after moving close to them. Specialist Knowledge, Vent Metreon Laced Plasma (Starship Traits).Enhanced Hull Plating (+Energy Damage Resistance Rating).Absorptive Plating (+Physical and Kinetic Damage Res).Lieutenant Engineering/Pilot, Commander Engineering/Miracle Worker, Lieutenant UniversalĬonsoles: 4 Tactical, 5 Engineering, 2 Science, 1 Universal (scales with level)Ĭonsole - Universal - Metron Gas CanistersĬonsole - Universal - Incremental Phase ShiftĬonsole - Universal - Metreon Gas Warhead Launcher Legendary Miracle Worker Assault Cruiser Statsįaction: Federation and Federation Alignedīridge Officer Stations: Lieutenant Tactical, Lieutenant Commander Tactical, These innovations, along with a pilot engineering bridge officer seat, give it power and flexibility needed to keep the peace in a tumultuous galaxy. Enterprise NCC-1701-E’s Chief Engineer Geordi La Forge, the Legendary Miracle Worker Assault Cruiser has access to Innovation Mechanics and comes equipped with Metreon Gas Canisters, Incremental Phase Shift and a Metreon Gas Warhead Launcher. The Legendary Miracle Worker Assault Cruiser represents a culmination of decades of technological innovation and engineering expertise.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |